Introduction: Analysis of the foreign media published articles that with the rise of online games, online games industry in the developing countries to make money, especially in China are booming, China's total global market size of 80%. The following is a summary of the contents: University of Manchester, a study shows that in developing countries, about 50 million people through the network of virtual items to sell players to make money, this known as the "network to make money," the industry is developing rapidly. The Chinese market accounted for 80 percent of the industry employed about 400,000 full-time players, the average monthly income of 145 U.S. dollars. Although the game company to vigorously crack down on virtual goods transactions, but the industry is still ascendant. Large emerging industries The study report written by University of Manchester, UK, Professor Richard? Ada (Richard Heeks) that, in many developing countries to make money online games has become an important economic industry. He wrote, "I am aware of the first network can make money from my own game started, but I was of the view that it is a cottage-style economic model. In a certain sense, this species judged to be correct. But now it is no longer a sporadic few months' family workshops', but to the hundreds of thousands. " The reality is that many online games virtual currency is very scarce, so many amateur players, including full-time players, including from the seller to purchase virtual currency, in exchange for better equipment and weapons. In addition, some full-time players also provide "on behalf of the upgrade to play" service, that is paid to the rapid escalation for amateur players. Ada believes that to make money online games industry scale is also difficult to obtain specific data. However, he hinted in the text, in 2008, the industry employed about 40 million people, per capita income of 145 U.S. dollars, the global market size of about 500 million U.S. dollars. However, Ada also pointed out that as a result it is difficult to assess the scale of the industry, so its size may be doubled its estimate.
Because if there are players involved in the above-mentioned activities was found, then his game account may be closed, and the prohibition of play it online. Ada in the report pointed out that the size of the industry to make money online with India's outsourcing industry comparable. In his article, said, "India's outsourcing industry in 2004 the number of employees is about 40 million people, may now be close to 90 million people, without taking into account the conditions of the profit element, the two industries employed a number of aspects of some fight. ". At the same time, in his view, as people on the network work and leisure time has become longer and longer, one known as "virtual offshore services" (virtual offshoring) model will become more and more popular, while the network is to make money service mode of a prototype. Network to make money: cash tool Steven? Davis (Steven Davis) is a network security firm Secure Play, chief executive officer, in his view to make money online is accompanied by the creation of online games started, and as the network's popular and growing rapidly. He also pointed out that the virtual network transactions had indeed solved the actual demand. He said, "wealthy people did not have time to play, have time to play the people do not have the money, so the two must find a solution." In the Web world, the virtual currency and items trading mainly through hundreds of network marketing and Shop achievable. Web site the size of money ranging from a small number of sites employing fewer staff, and many sites are employing hundreds of staff. Davis believes that the income difference between full-time players have appeared, for example, in Vietnam, low-income audience for Chinese players to play on behalf of the Chinese players for playing on behalf of the Western players. Davis also pointed out that to make money online games industry as a result of huge profits, criminal gangs have also set foot in one. They used stolen credit card account for the game, under the banner of the sale of virtual currency or goods under the pretext of defrauding money from the players there. In addition, they are still all kinds of chat rooms big irrigation, making money online ads. Davis believes that is still hard to find and prosecute these criminal gangs. Finally, Davis added that the network companies have tried to limit the virtual currencies, power leveling and items trading volume, but it was reported that little substantive effect.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment